Hi guys,
So I’m trying to make the speed of my shuriken increase by 2 after 30 seconds, and then every 30 seconds after that. From what I read in the documentation, this should be how it’s done?
private Rigidbody2D rb2d;
public float speed = 10f;
public GameObject DownShuriken;
public static int livess = 2;
void Start ()
{
rb2d = GetComponent<Rigidbody2D> ();
}
void Update ()
{
rb2d.AddForce(Vector2.down*speed);
InvokeRepeating ("IncreaseSpeed", 30, 30f);
}
void SpawnShurikenDown()
{
Vector3 RandomSpawn = new Vector3 (Random.Range (-9.1F, 9.1F), Random.Range (5.04F, 5.04F),1F);
Instantiate (DownShuriken, RandomSpawn, Quaternion.identity);
}
void OnTriggerExit2D(Collider2D other)
{
if(other.gameObject.CompareTag ("BottomBackground"))
{
SpawnShurikenDown ();
Destroy (DownShuriken);
}
}
void IncreaseSpeed ()
{
speed = speed + 2f;
}
}
After 30 seconds, the speed of the shuriken does not change. A Debug.LogError (speed) does nothing inside the function IncreaseSpeed when put beneath the line where I change the speed.