InvokeRepeating problem ?

Hi guys,

I’m trying to write a simple script in order to move a NPC randomly.
I also want him to change his direction every X seconds. I found references of InvokeRepeating while doing some research and tried to use it.

My code so far is :

public class AutomaticMove2 : MonoBehaviour {

	public int moveTime = 1;
	public float speedTime = 5;

	private const float SPEED = 5f;
	private Vector3 direction;

	void Update()
		InvokeRepeating ("MoveAuto", moveTime, speedTime);

	void MoveAuto() {
		direction = (new Vector3(Random.Range(-1.0f, 1.0f), 0.0f, Random.Range(-1.0f, 1.0f))).normalized;
		transform.position += direction * SPEED * Time.deltaTime;

If I do not use InvokeRepeating (and thus if I use directly the code), the code is working fine but he keeps his direction.
With InvokeRepeating, it is not working as attended : the NPC seems to change direction every .1 second or so, kind of turning on himself.

Any idea where that might come from ? Am I missing something ?

Thanks for your help!

For those wondering, the problem is that InvokeRepeating was in the Update function and thus called every second. It should have been on the Start function.