Hi. Help please. When i try build Android Project on Windows from command line or gui (no difference), there is error.
DisplayProgressbar: Creating staging area
DisplayProgressbar: Preparing Unity resources
IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
at (wrapper managed-to-native) UnityEditor.FileUtil:MoveFileOrDirectory (string,string)
at UnityEditor.Android.PostProcessor.Tasks.PrepareUnityResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d4] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:186
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:267)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:209)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:184)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:178)
ProjectBuilder:GenericBuild(BuildTarget, BuildOptions, MobileTextureSubtarget, String, Boolean, Boolean) (at Assets\Scripts\Editor\ProjectBuilder.cs:164)
ProjectBuilder:BuildAndroid() (at Assets\Scripts\Editor\ProjectBuilder.cs:180)
Unity version is Unity 5.5.0f3 (64-bit)
But build become success, when i try build after 10 or less times.
Try build using Jenkins, but using command line problem apear too.
Looks like Unity bug.
Maybe there is a temporary solution?