IOexception: Sharing violation on path after build

i got this error after i build my android game.

IOException: Sharing violation on path C:\Users\ROSYID\Documents\unity\ShapeWar\Temp\StagingArea\Data\Managed empStrip\System.Core.dll
System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:339)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String assembliesToStrip, System.String searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:252)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.AssemblyStripper.InvokeFromBuildPlayer (BuildTarget buildTarget, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:294)
UnityEditor.HostView:OnGUI()

there is no error when i played my game in editor. please anyone help me.

I encountered a very similar issue and found it was caused by the antivirus software. By suspending the antivirus process, I was able to work around the problem.

Try configuring your AV to “exclude” your project directory, but if that fails then you’ll need to either disable or temporarily suspend the AV’s process.