iOS 14.2+ crashes with multiple AR play sessions

@mfuad I haven’t had time to make a sample project, the project I work on is very big. But it seems to now be due to updating iOS to a version 14.2 and up. all test iOS devices now break after updating iOS. 7, XS Max, XR, all have the same issue. There is another thread my team found that seems to be related to this issue. UnityWebRequests on iOS sometimes get stuck indefinitely even with timeout set

We load AR from an addressable scene. I don’t know if that is the issue or not. Can an ARSession/Origin in a scene be loaded as an addressable asset?