Hi, I’ve had some feedback that some of the apps that I manage no longer play audio if the audio switch is down on an IOS device. I’ve not had any issues like this for a good few years and have managed to get around this issue by using the following Objective C:
I’ve now managed to fix the issue by creating a plugin to extend the UnityAppController. Im not really sure why the above has stopped working as the new implementation is exactly the same.
I’ve run into the same issue, with very similar code to your example. The silent switch now mutes my app. Would you be willing to share your fix here? Much appreciated.
Edit: I’m on 15.6.1. The issue seems to effect new builds only, builds made for earlier versions of iOS still work as expected, even when running on 15.6.1.