iOS 15 Light/Dark Mode affects also Shaders

Hi guys, I’ve been reading a lot of people having trouble with the Light/Dark Mode with iOS 15.

At first I noticed that something was going wrong with the camera: the background turned into white if alpha was set to 0. (I solved it by turning the alpha to 1).

Moreover I realized that ALL of my shaders, if they contains an alpha channel (for example a grayscale with transparency) they glitch if the Lightmode is set to ON.

I decided to write this down on a thread because, even if the camera background is a “well-known bug”, nobody was mentioning the whole shader part.

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This bug has already been well documented and reported. Here is the link to follow: