Hi guys, I’ve been reading a lot of people having trouble with the Light/Dark Mode with iOS 15.
At first I noticed that something was going wrong with the camera: the background turned into white if alpha was set to 0. (I solved it by turning the alpha to 1).
Moreover I realized that ALL of my shaders, if they contains an alpha channel (for example a grayscale with transparency) they glitch if the Lightmode is set to ON.
I decided to write this down on a thread because, even if the camera background is a “well-known bug”, nobody was mentioning the whole shader part.