Using an empty scene on an iPhone 4S with IOS 5 using unity 3.4.2f3 and xcode 4.2 I find out that the Time.elapsed time goes like this:
0.033
0.033
0.033
0.033
0.033
0.033
0.033
0.100
0.017
0.033
0.033
0.033
0.033
0.033
0.033
0.033
0.100
0.017
…
And that keeps repeating. Why does that frame which takes more thime happen? It actually slows down my game visibly and that does not happen running on older IOS