We just switch to the latest XCode and iOS version this week and are now getting errors when running our app on an iPhone 3GS (also with iOS 5 installed). There are no errors when running on an iPad 2 with iOS 5 installed.
We are using these build settings:
Target device: iPhone + iPad
Target platform: Universal armv6+armv7 (also tried with armv7 only but with same result)
Target resolution: Native
SDK version: iOS latest
Target iOS: 4.3
The following error gets printed to the console every frame after the scene has loaded:
OpenGLES error 0x0502 in /xcode_porject/Classes/iPhone_GlesSupport.cpp:172
The error code, INVALID_OPERATION = 0x0502, is very generic so it’s hard to guess whats causing the error.
Some additional information from the console:
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.14.2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Has anyone else had this problem before? Is there a known solution? Does anyone have an idea of what may be causing the error to happen?
Thanks!