I’m currently testing my applications on my iPhone 4s which I know upgraded to the final iOS6 version, but my applications don’t work.
When I click Build&Run everything is working fine. Also the App seems to launch on my device.
But then after it pops up the loading screen it doesn’t go forward.
In xcode it says: “- Completed reload, in 0.109 seconds
You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game”
so i think that the problem might be that there is no splash screen for the iPhone 5 and it’s resolution as it doesn’t show it on the deployment information.
Did anybody, using Unity iPhone Basic, get an application running on iOS 6?
I updated my iPad2 to iOS6, and the before update installed game was working very well. Looking 2x faster than in 5.1.
But, I updated the Xcode, and tryied to recompile my game to test the new version of my code, and I’m getting the same problem. Exactly the same.
For now I hope that Unity fix that, or show us some way to fix that problem.
I fail when I updated the Xcode without think that it could broke my Unity/iOS tests.