I amd testing iOS 64build on Unity 4.6.2.
When I run my app on device and call the image’s method, I got the Xcode error.
I think It’s the stripping problem. So I made Assets/link.xml.
<assembly fullname="System">
<type fullname="System" preserve="all"/>
<type fullname="System.Net" preserve="all"/>
<type fullname="System.Net.Cache" preserve="all"/>
<type fullname="System.Net.Configuration" preserve="all"/>
<type fullname="System.Net.Mail" preserve="all"/>
<type fullname="System.Net.Mime" preserve="all"/>
<type fullname="System.Net.NetworkInformation" preserve="all"/>
<type fullname="System.Net.NetworkInformation.MacOsStructs" preserve="all"/>
<type fullname="System.Net.Security" preserve="all"/>
<type fullname="System.Net.Sockets" preserve="all"/>
<type fullname="System.Web" preserve="all"/>
</assembly>
<assembly fullname="System.Configuration">
<type fullname="System" preserve="all"/>
<type fullname="System.Configuration" preserve="all"/>
<type fullname="System.Configuration.Internal" preserve="all"/>
<type fullname="System.Configuration.Provider" preserve="all"/>
</assembly>
It is my link.xml. Do I need add more? Or It’s Unity’s bug? Please, let me know.