Hi, I’m working towards releasing my game on iOS and I’m running into a strange issue that I can’t find documented anywhere.
In iOS my tilt controls will become intermittently unresponsive after playing the game for about a minute. In the Xcode console the following warning comes constantly:
Message send exceeds rate-limit threshold and will be dropped.
I am polling input in Update() using this line:
var accelValue = Accelerometer.current.acceleration.ReadValue();
The same code works fine on Android. I also tried reducing the accelerometer polling rate from 60hz to 30hz, and also throttle the polling in the script to every other frame, but it did not have any effect.
Anyone have any ideas why iOS is having issues?