I’m developing a Unity plugin for iOS.
It all went smoothly until I tried to link my plugin (static lib) in the generated Unity-iPhone Xcode project. It complaints about “duplicated symbols” with -all_load flag on. Without -all_load it builds and runs fun.
But I read that -all_load is essential for iOS projects so I doubt that my solution was perfect.
Can anyone help shed some lights on the duplicated symbol issues?
Thanks a lot!