Done 121 successfully IOS builds but today not one has passed all been restarted.
Android all good.
No changes to settings and no change to player/build settings in editor.
Having to walk over to our dev mac at the other end of the room! (joking) but would love to know why IOS will not build.
Found the issue. IOS bundle identifier did not match.
Change in project settings. Never assume something.
It would be nice for the cloud service to dump the log or give a better reason for failure.
Mine fails after taking twice as long as successful builds but then builds fine after an automatic restart. Can anyone explain why that happens and if there’s anything I can do for it to build from the first try? It’s really annoying when you have to wait practically 3 times longer for a build to succeed.