IOS and lighmapping

Hi guys, I’m having some difficulty with getting the lighting displayed properly when testing on my Ipad.

What I want to do is to have a lightmap which is affected by a few light sources. So imagine a lit room with lightmap which is effected by one lamp which can be turned on and off. The problem is that it works great in Unity, but not on my Ipad; It completely ignores the extra lighting. I have tried several shaders including the generic diffuse but no luck.

I’m using forward rendering path with dual lightmaps baked in. What am I missing?

Have you tried changing the quality settings? Click on Edit → Project Settings → Quality and change the quality and also on your light source set rendering mode to Important.