iOS / Android App Design Spec

Hey There

I’m currently embarking on developing my first mobile game in Unity. I’m an experienced iOS developer but have no Unity experience.

The game is a simple portrait 2D UI. It will be deployed to iOS and Android mobiles and tablets.

I’ve been asked to let the designer know the best size and format to deliver the design assets in.

Any points on this would be gratefully received!

Nick

Do you mean art?
If so, it always best to go with the largest size possible. That way you can shrink it down as needed.

Yes - the artwork.

Would you embed multiple sizes of each design element into a Unity project too or just resize the largest size graphics at runtime?