Hi,
After 17 months of work I am finally releasing my game Stealin. I did soft launch on iPad (in December) and I am adding iPhone and Android on 5th of March! Hopefully I haven’t wasted my life working on it. Feedback much appreciated!
I used Unity, Everyplay and Unity Analytics. Everyplay caused some issues on Android but I have to say, their support is great! I am sure they know me there by name
Thanks, that will motivate me for the future Just kidding… honest feedback is better than a lie, at least I can improve it.
I know the controlling is challenging, would be much easier on arrow keys/WSAD but I couldn’t find any other way to implement it on touch devices than what I have now. It’s already 3 iteration but maybe still not perfect
Any specific reason you don’t like the game? Is it the way it was made or just type of game?
I enjoy the concept. It’s JezzBall with a military twist. This wasn’t obvious to me until I played it, though. The App Store description was pretty vague about what gameplay was actually like.
Presentation is very well done. Everything looks clean and has a sense of polish.
I do agree that the controls are the weakest part. I also get why they are, I think. In JezzBall, you can start a cut from anywhere with your mouse. Here, you’re limited to the tank’s movement, which is not only restricted to a continuous line, but limited to orthogonal movement.
The only way I could think this might be improved is to actually not do the swiping gestures anywhere on the screen, but limit control to the virtual joypad. Instead of the + control, also, maybe a quartered circle would allow for smoother transitions between directions.
Overall, though, I like it, and I’ll be playing more of it during my next nightly poop.
Okay, I played it a bit more during my lunch break, and I think I narrowed it down a bit more. It’s not a problem with swiping, it’s that I was being thrown off by having to hold the direction when outside enemy territory, and automatically moving when inside it. A few levels in, a pop-up explains this, but until I had figured it out, it felt awkward.
I think I’m used to it now and it doesn’t bother me, but having initial struggles with controls is a dangerous thing in the mobile space… Many users don’t forgive the confusion and will leave the app, never to return (if it’s free… if they paid money, they may be more patient).
Hello good people!
Thank you for your help with iPad version! I used all of that feedback to improve Universal version of the game and I am releasing Stealin on Android and iOS on March 5th!
Keep your finger crossed for good launch and do not hesitate to share Stealin website (http://stealin.mobi/) and Press Kit (stealin.mobi/press) with your friends.
Amazing experience to watch someone playing your game, reading your texts, trying your work. I was super stressed for the whole video, afraid of the moment like “what’s now, what is this #&%” but it didn’t happen!