I was trying to start a GDD for a mobile hockey game. This would be the project that picks up in October, once Super Kart Racing is completed and published. I spent a few hours this week coming up with a very rough initial demo as a proof of concept that hockey ice physics could work. I am aware my character turning code is jacked right now, would like to smooth those facing direction transitions. Testing random animations on those other players, no real hockey anims right now.
Also forgot to mention this is also a game I’d like to form a team for potentially. Would be funded through Kickstarter or Indiegogo, so everyone on the team could be paid directly for all work without any weird revenue share models or anything.
Well this project got lost in an HD failure, so I may come back to recreating the prototype again some day. I have a webplayer file of it in my Dropbox, but I have no knowledge how to get my 3d models extracted out of it. I was going to use links in 3ds max to keep the stick in one hand and animate everything else…i.e other hand holding the stick and the stick being ice level for shots and skating.
Good luck with the AI, which is going to be the REAL challenge
I’d suggest picking up a copy of Matt Kirkland’s book on Programming AI by example and read through the football team AI section, worth the read, and will also give you a very good idea of what you’re getting yourself into.