[iOS/Android] Sharks, oh no! - mobile arcade game

Hello Unity Community!

My name is Ania. I’m developer at PuppetPlan and I’m proud to announce our first iOS/Android game:

Available at:
App Store : https://itunes.apple.com/pl/app/sharks-oh-no!/id1076532292
Google Play: https://play.google.com/store/apps/details?id=com.puppetplan.sharks

Trailer:

Description:
The idea was to have the gameplay as simple as possible - in the result you only need to tilt your phone to play our game. The rules are simple: stay on the top of the iceberg as long as you can. But the game itself is not that simple - patience and focus will be rewarded in the first place. :slight_smile:

Screenshots:

Tech info:
The game has been made with Unity3d engine, developed for both iOS and Android platforms. It has integrated Game Center/Google Play Games (regarding on platform) features such as achievements and leaderboards.

To achieve natural behavior of the iceberg on higher difficulty levels we’ve just used buoyancy effector - great new Unity 5.3 feature (thank you Unity Devs!!!). To make sure that iceberg doesn’t move out of screen on hard difficulty we’ve added appropriate colliders and two area effectors that slightly affect those colliders keeping the iceberg in somewhat center.
In-App Purchases have been made using Soomla Store and Facebook integration made with Soomla Profile.
Also we’ve integrated three ad frameworks - Unity Ads (for both platforms), iAd (for iOS version) and adMob (for Android version).
Game Center integration was implemented using Unity classes. Google Play Games Services - with appropriate Unity plugin provided by Google.

App site:
http://puppetplan.com

We hope you enjoy it. Any ratings, feedback or maybe technical questions are very welcome :slight_smile:

1 Like

I don’t like it, but at least it’s something kinda different.

Hey qiqette! Thank you for your feedback. I appreciate you have spent your time to check it out. :slight_smile: