iOS: anti-aliasing causes exc_bad_access exception.

Hello. I’m getting an exc_bad_access exception in iOS when anti-aliasing is turned on. The exception happens in UnityBlitToBackBuffer. Does anybody know how to fix that without turning anti-aliasing off?


I had this same issue arise recently with anti-alias on at the same time as setting the resolution to “Auto (Best Performance)”. Either disabling anti-aliasing (as you mentioned) or setting the resolution to “Native” fixed it in my case.

Unity 5.1.1p3
XCode 6.4

My project is rather large to submit a bug report but it’d be good to come up with a reproduction case and report this to Unity Tech so they can address it.