iOS AOT Compile Fail

Hi all,

Recently I’m trying to build my game for ios, unfortunately it seems not working on IOS cause it keeps pop a error, while everything is fine for Win/Mac.:frowning:
My game also use WCF and WWW class to approach its network tasks, is it the reason?
Any advise ? Thank you!

Error message below

Cross compilation job Mono.WebBrowser.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Mono.WebBrowser.dll.s" "Mono.WebBrowser.dll"  current dir : /Users/alex/Unity/BigGeneral/Temp/StagingArea/Data/Managed
 result file exists: False

At last, there’s NO WAY to use WCF service in Unity iOS. Reason is the aged version MONO while the official one is ok. That’s it.