iOS AOT cross compilation failure


I’m looking for a way to get more feedback from Unity on my AOT cross compilation errors.

Is there a way to run mono-xcompiler against a particular assembly and get more detailed output?

Thanks :slight_smile:

Also had the AOT Cross Compiler error (when building for iOS).

Turned out that the error was about the obsolete stuff called from the DLL. To be more concrete, the DLL was made with Unity 3.x and it referenced the WWW.audioClip property - and this property doesn’t exist in Unity 4.x anymore.

So, you should always check for which Unity version (3.5.x, 4.x etc.) the DLL was being built!