iOS app crash on launch screen

Hello. I’m building using UCB. Since a few days ago the resulting builds crash after maybe 0.5s right at the launch screen seemingly before the game actually starts. Happens on Unity 2019.4.30 but also on Unity 2020.3.18. Strangely I can revert the project to a version that previously worked, but it still keeps crashing when I rebuild in UCB now. It does not, however, crash when I build the same project locally. The MacOS console app gives me the following error on launch:

Error loading /var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): dependent dylib ‘@rpath/FBSDKCoreKit_Basics.framework/FBSDKCoreKit_Basics’ not found for ‘/private/var/containers/Bundle/Application/xyz/My.app/Frameworks/UnityFramework.framework/UnityFramework’. relative file paths not allowed ‘@rpath/FBSDKCoreKit_Basics.framework/FBSDKCoreKit_Basics’

Anybody got any idea on this? Thanks!

We are experiencing the exact same thing. Did you manage to find a solution?

Same issue here. Did one of you find a solution?

check unity-iphone build phases dependencies is empty.