Hi,
we’re currently developing an AR App based on AR Foundation and the app’s iOS build crashes after the device goes into standby mode and we reopen the app.
Notably, this bug does not persist when we build the app as Development Build.
The bug was consistently reproducible with our app on Unity versions 2021.1.7f1, 2021.1.28f1 and 2022.1.0f1f.
However, another AR Foundation app we built with 2021.2.9f1 did not have the issue.
Could the issue be related to: Unity Issue Tracker - Memory leak occurs in Player as SharedGeometryBuffers mismatches memory labels for NEW and DELETE
Best
- Paul