[iOS] ARCore on iOS dont work (white screen camera)

Hi,

I followed all the instructions described here (ARCore support for Unity developers  |  Google for Developers) to use ARCore on iOS.
After compiling the app works normally on my iPad, however the ARCore camera is always white and tracking don’t works. Has anyone had this problem yet?

  • I don’t need/use cloud anchors

Technical details:

OSX Version: macOS High Sierra 10.13.6
XCode Version: 9.4.1
Cocoapods Version: 1.5.3
Unity Version: 2018.1.7f1
iPad Model 2017 iOS Version: 11.4.1
Unity ARCore Plugin Version: 1.3.0
Unity ARKit Plugin Version: 1.5

Already Double-checked common questions:

  • Cocoapods is installed correctly, no errors occurred during the build process.
  • In XCode I’m compiling the application with the .xcworkspace project rather the .xcodeproj
  • My iPad is model 2017 and runs ARKits apps normally
  • Same version of app run normally on Android
  • Unity → Project Settings → Architecture is set to ARM64
  • Unity → Project Settings → Target min iOS version is set to 11
  • There is no information or error in the console during application execution on iOS.

https://stackoverflow.com/questions/50671981/could-not-create-a-cross-platform-arcore-session-errorinvalidargument-googlea

https://github.com/google-ar/arcore-unity-sdk/issues/242