iOS Asset Bundle Backward Compatibility?

So in another thread, a while ago, this answer was posted concerning how AssetBundles retain version compatibility:

That was posted around version 3.5 release.

What I want to know is, for Unity 4.0 is this still true? Are iOS Android assetBundles still not backward compatible or has that changed?

I’m bumping this thread because I’d really like to know, is this still true, or has it changed in Unity 4?

Yes it is still an issue in Unity4… :sad::sad::sad::sad::sad:
why unity has to make this is not backward compatibility…

Can anyone suggest alternative solution to avoid this bad compatibility?