I have an audio file thats played through my AudioSource every time the user taps on the screen. I’ve noticed that there is a slight lag between me touching the screen, and the audio playing, about 0.2 second of a lag. It doesn’t seem like much, but when you’re playing the game - it can be very off putting.
What I’ve done:
- Made sure the audio actually starts playing at the very start of my audio clip
- Made it into a WAV (I read they’re better for iOS)
- Decompress the audio on load
- Made it a 2D audio (its supposed to be 2D anyway)
Yet there is still a delay, why is this? Its only a small file (144KB)