I am encountering some problems with my game’s audio when I try to run it on a device (an iPhone 4). In the Unity player settings “Override iPod Music” is not checked. The game’s audio will only turn on when I try to play a song in the music player app in the background will I run the app. Afterwards I can pause the music and the audio works correctly. Why is this happening?
If “Override iPod Music” is not checked, than the music will not be override. That’s the expected behavior.