iOS build crash

Hi,
I do not know what went wrong. Everything worked. I wanted to make a build for iOS…

2012-02-17 19:45:58.420 CarProject2[22164:707] -> registered mono modules 0xe34f7c
-> applicationDidFinishLaunching()
Renderer: PowerVR SGX 535
Vendor:   Imagination Technologies
Version:  OpenGL ES 2.0 IMGSGX535-58.6
GL_OES_depth_texture GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc 
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x7940000 (this message is harmless)
Non platform assembly: data-0x242c800 (this message is harmless)
Non platform assembly: data-0x67a7000 (this message is harmless)
Non platform assembly: data-0x678d000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E33E6FCD-73C4-471B-A821-267373E4F603/CarProject2.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E33E6FCD-73C4-471B-A821-267373E4F603/CarProject2.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E33E6FCD-73C4-471B-A821-267373E4F603/CarProject2.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: data-0x7b11000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E33E6FCD-73C4-471B-A821-267373E4F603/CarProject2.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)

Thanks for any advice.

really hard to tell.
Does it crash in Unity?