IOS build crashes after launch screen

I’ve tried posting this on the forums but have gotten no responses. Basically I’m using unity 4.3.5f1 (windows) to make the OS build. Then, on my mac through Xcode 5.1.1 I’m trying to create the test build to my Iphone and Ipad.

Im xcode, I do get the yellow error;

Retina 4 inch Support Missing “Default-568h@2x.png” launch image (which I don’t understand, because as far as I can see…it’s in there…)

After Xcode successfully makes the build and tries to launch it on my device, the Unity logo screen launches and then as soon as that’s done, the game closes.

I do see this warning in my xcode dialogue box;

The assembly mscorlib.dll was not found or could not be loaded.

It should have been installed in the ‘/var/mobile/Applications/*******/FvA.app/Managed/mono/2.0/mscorlib.dll’ directory

I’m not sure if this or the yellow warning are crashing this build on my device. I’m completely new to xcode and macs in general here. I’ve been at this for a couple of days now trying to solve this problem with no luck.

Anyone else get this bug?

Solved this last week. The issue was that my developer profile wasn’t properly set up. ( I missed some key steps somehow)

The weird issue was that I was still able to “successfully build” to my iphone with it…

Anyways followed this tutorial to the letter, and got it to work!