Hi all. My project works perfectly on all platforms and MacOS Editor, but on iOS device crashes.
I think its something about this bug:
But i’m not sure. Any suggestion will be very helpful.
Unity: 2019.3.1f1
burst: 1.2.3
transport: preview.0 - 0.2.3
entities: 0.5.0-preview.17
jobs: 0.2.3-preview.9
iPad 6th generation
iOS: 13.3.1
XCode, Log from thread:
thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
frame #0: 0x0000000000000000
frame #1: 0x000000010685bbdc UnityFramework`___lldb_unnamed_symbol72$UnityFramework + 356
frame #2: 0x000000010685ba28 UnityFramework`___lldb_unnamed_symbol71$UnityFramework + 1940
frame #3: 0x000000010685a618 UnityFramework`___lldb_unnamed_symbol70$UnityFramework + 21916
frame #4: 0x0000000105b07b74 UnityFramework`ExecuteJob(ManagedJobData*, void (*)(void*, void*, void*, void*, int), int, unsigned char*) + 224
frame #5: 0x0000000105b06e2c UnityFramework`ForwardJobToManaged(ManagedJobData*) + 96
frame #6: 0x0000000105af53a4 UnityFramework`JobQueue::Exec(JobInfo*, long long, int) + 88
frame #7: 0x0000000105af6450 UnityFramework`JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealFlags) + 452
frame #8: 0x0000000105af29fc UnityFramework`CompleteFenceInternal(JobFence&, WorkStealFlags) + 36
frame #9: 0x0000000105e82a30 UnityFramework`JobHandle_CUSTOM_ScheduleBatchedJobsAndComplete(JobFence&) + 108
frame #10: 0x0000000109077f68 UnityFramework`JobHandle_Complete_m5EFD637001D6A9E0528E60C294FCA5354FD1E797 + 788
frame #11: 0x00000001088e25fc UnityFramework`ComponentDependencyManager_CompleteReadAndWriteDependencyNoChecks_m50163DBF6DCDC809EDA9CCDA4302FD171714C0BC + 1792
frame #12: 0x00000001088e1a04 UnityFramework`ComponentDependencyManager_CompleteDependenciesNoChecks_mCC276F942730B22FF2559CB81AB5A97185656F33 + 684
frame #13: 0x00000001088e8d04 UnityFramework`ComponentSystemBase_CompleteDependencyInternal_mCA540A10188C58F09CA829F9B88ACEA2B031EBD7 + 452
frame #14: 0x00000001088e8218 UnityFramework`ComponentSystem_BeforeOnUpdate_m7DA776C89B02A44B6E24B9094CDA4DA5CAD772D4 + 624
frame #15: 0x00000001088ebe0c UnityFramework`ComponentSystem_Update_mAE72864D55CA50D9254DCB6D80778D42EA0EBBAD + 2624
frame #16: 0x00000001088fd4e8 UnityFramework`ComponentSystemGroup_UpdateAllSystems_m85CAF07C55B79B97FA9CC91EAD8998E69588B4A2 + 1872
frame #17: 0x00000001088fbaf8 UnityFramework`ComponentSystemGroup_OnUpdate_m26B237E703EF64AAAA6D539D14A80DA7B8BF2254 + 1032
frame #18: 0x00000001088ebf38 UnityFramework`ComponentSystem_Update_mAE72864D55CA50D9254DCB6D80778D42EA0EBBAD + 2924
frame #19: 0x000000010a703b20 UnityFramework`DummyDelegateWrapper_TriggerUpdate_mCD23D9DDE01C50C4AE3F1E73F1EFC7CB3F0E9C63 + 448
frame #20: 0x0000000109118ca4 UnityFramework`UpdateFunction_Invoke_m6C0E9E5082FCEEF018602FD40A43E613360D410D + 492
frame #21: 0x000000010525de7c UnityFramework`RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**) + 20
frame #22: 0x00000001067a680c UnityFramework`il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 116
frame #23: 0x0000000105df9a18 UnityFramework`scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 116
frame #24: 0x0000000105e07fa0 UnityFramework`ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 136
frame #25: 0x0000000105b8421c UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 260
frame #26: 0x0000000105b841d0 UnityFramework`ExecutePlayerLoop(NativePlayerLoopSystem*) + 184
frame #27: 0x0000000105b84480 UnityFramework`PlayerLoop() + 380
frame #28: 0x00000001062db17c UnityFramework`UnityPlayerLoopImpl(bool) + 256
frame #29: 0x00000001051c1018 UnityFramework`UnityRepaint + 140
frame #30: 0x00000001051c0ef4 UnityFramework`-[UnityAppController(Rendering) repaintDisplayLink] + 88
frame #31: 0x0000000188eb1130 QuartzCore`CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 632
frame #32: 0x00000001834b5930 IOKit`IODispatchCalloutFromCFMessage + 488
frame #33: 0x00000001824c18ac CoreFoundation`__CFMachPortPerform + 172
frame #34: 0x00000001824eb07c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
frame #35: 0x00000001824ea7a8 CoreFoundation`__CFRunLoopDoSource1 + 444
frame #36: 0x00000001824e567c CoreFoundation`__CFRunLoopRun + 2168
frame #37: 0x00000001824e4adc CoreFoundation`CFRunLoopRunSpecific + 464
frame #38: 0x000000018c485328 GraphicsServices`GSEventRunModal + 104
frame #39: 0x00000001865f263c UIKitCore`UIApplicationMain + 1936
frame #40: 0x00000001051bf9b0 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
* frame #41: 0x0000000104ce7e1c EtherWars`main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt]
frame #42: 0x000000018236e360 libdyld.dylib`start + 4