Failed running /Applications/Unity/Hub/Editor/2019.3.11f1/Unity.app/Contents/il2cpp/build/deploy/net471/UnityLinker.exe -out="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/tempStrip" -x="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x="/var/folders/ql/t9fr094s61g8_j_qt6czzsc00000gn/T/tmp6b829146.tmp" -x="/var/folders/ql/t9fr094s61g8_j_qt6czzsc00000gn/T/tmp3ffee659.tmp" -x="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/DOTween.Modules.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/DOTweenPro.Scripts.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/DOTween.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=iOS --enable-engine-module-stripping --engine-modules-asset-file="/Applications/Unity/Hub/Editor/2019.3.11f1/PlaybackEngines/iOSSupport/Whitelists/../modules.asset"
stdout:
Fatal error in Unity CIL Linker
System.IO.IOException: Sharing violation on path /Volumes/Backup/Unity Projects/Treasure Hunter/Temp/StagingArea/Data/Managed/tempStrip/UnityEngine.pdb
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenWrite (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
at Mono.Cecil.Cil.PortablePdbWriterProvider.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x00012] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.Cil.DefaultSymbolWriterProvider.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x0002d] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.ModuleWriter.GetSymbolWriter (Mono.Cecil.ModuleDefinition module, System.String fq_name, Mono.Cecil.Cil.ISymbolWriterProvider symbol_writer_provider, Mono.Cecil.WriterParameters parameters) [0x0001b] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.ModuleWriter.Write (Mono.Cecil.ModuleDefinition module, Mono.Disposable`1[T] stream, Mono.Cecil.WriterParameters parameters) [0x000f6] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.ModuleWriter.WriteModule (Mono.Cecil.ModuleDefinition module, Mono.Disposable`1[T] stream, Mono.Cecil.WriterParameters parameters) [0x00002] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.ModuleDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00017] in <421727e9882f4de49256484b6929de80>:0
at Mono.Cecil.AssemblyDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in <421727e9882f4de49256484b6929de80>:0
at Mono.Linker.Steps.OutputStep.WriteAssembly (Mono.Cecil.AssemblyDefinition assembly, System.String directory, Mono.Cecil.WriterParameters writerParameters) [0x0007f] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Unity.Linker.Steps.UnityOutputStep.WriteAssembly (Mono.Cecil.AssemblyDefinition assembly, System.String directory, Mono.Cecil.WriterParameters writerParameters) [0x00001] in <fd58eb6c98c24bfe8332e8e0580c9f3d>:0
at Mono.Linker.Steps.OutputStep.WriteAssembly (Mono.Cecil.AssemblyDefinition assembly, System.String directory) [0x0000b] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Mono.Linker.Steps.OutputStep.OutputAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x0007b] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Mono.Linker.Steps.OutputStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00001] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00031] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Mono.Linker.Pipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x0000e] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Unity.Linker.UnityPipeline.ProcessStep (Mono.Linker.LinkContext context, Mono.Linker.Steps.IStep step) [0x00018] in <fd58eb6c98c24bfe8332e8e0580c9f3d>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00014] in <0dbc0b3fe9284c9f97315a7dab6f66d4>:0
at Unity.Linker.UnityDriver.Run () [0x0009b] in <fd58eb6c98c24bfe8332e8e0580c9f3d>:0
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling () [0x00007] in <fd58eb6c98c24bfe8332e8e0580c9f3d>:0
at Unity.Linker.UnityDriver.RunDriver () [0x00002] in <fd58eb6c98c24bfe8332e8e0580c9f3d>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:166)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:159)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:301)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:178)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:327)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:65)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
I’m getting this error when I try to build it for ios, its my first time using unity and i’m a bit lost on what it could be!?