IOS BUILD errors

HI i am new to unity and this is my first app ever and I’m trying to do it for IOS when i build the app for iOS , The build fails and shows me 200 errors . THESE ARE THE ERRORS

“_RegisterModule_AI”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Animation”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Audio”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_CloudWebServices”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_IMGUI”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_ParticleSystem”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_ParticlesLegacy”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Physics”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Physics2D”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Terrain”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_TerrainPhysics”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_TextRendering”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_UI”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_Umbra”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_UnityAds”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_UnityAnalytics”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_RegisterModule_VR”, referenced from:

  RegisterStaticallyLinkedModules() in RegisterMonoModules.o

“_UnityADBannerViewFailedToLoad”, referenced from:

  -[UnityADBanner bannerView:didFailToReceiveAdWithError:] in iAD.o

“_UnityADBannerViewWasClicked”, referenced from:

  -[UnityADBanner bannerViewActionDidFinish:] in iAD.o

“_UnityADBannerViewWasLoaded”, referenced from:

  -[UnityADBanner bannerViewDidLoadAd:] in iAD.o

“_UnityADInterstitialADWasLoaded”, referenced from:

  -[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o

“_UnityAdsOnCampaignsAvailable”, referenced from:

  -[UnityAdsUnityWrapper unityAdsFetchCompleted] in UnityAdsUnityWrapper.o

“_UnityAdsOnCampaignsFetchFailed”, referenced from:

  -[UnityAdsUnityWrapper unityAdsFetchFailed] in UnityAdsUnityWrapper.o

“_UnityAdsOnHide”, referenced from:

  -[UnityAdsUnityWrapper unityAdsDidHide] in UnityAdsUnityWrapper.o

“_UnityAdsOnShow”, referenced from:

  -[UnityAdsUnityWrapper unityAdsDidShow] in UnityAdsUnityWrapper.o

“_UnityAdsOnVideoCompleted”, referenced from:

  -[UnityAdsUnityWrapper unityAdsVideoCompleted:skipped:] in UnityAdsUnityWrapper.o

“_UnityAdsOnVideoStarted”, referenced from:

  -[UnityAdsUnityWrapper unityAdsVideoStarted] in UnityAdsUnityWrapper.o

“_UnityBindFramebuffer”, referenced from:

  _CreateSystemRenderingSurfaceGLES in GlesHelper.o

  _DestroySystemRenderingSurfaceGLES in GlesHelper.o

  _CreateRenderingSurfaceGLES in GlesHelper.o

  _DestroyRenderingSurfaceGLES in GlesHelper.o

  _CreateSharedDepthbufferGLES in GlesHelper.o

  _PreparePresentGLES in GlesHelper.o

“_UnityBlitToBackbuffer”, referenced from:

  _PreparePresentGLES in GlesHelper.o

“_UnityCaptureScreenshot”, referenced from:

  _PreparePresentGLES in GlesHelper.o

“_UnityCleanup”, referenced from:

  -[UnityAppController applicationWillTerminate:] in UnityAppController.o

“_UnityCreateDummySurface”, referenced from:

  _CreateUnityRenderBuffersGLES in GlesHelper.o

“_UnityCreateExternalSurfaceGLES”, referenced from:

  _CreateUnityRenderBuffersGLES in GlesHelper.o

“_UnityDeliverUIEvents”, referenced from:

  -[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o

“_UnityDestroyExternalSurface”, referenced from:

  _DestroyUnityRenderBuffersGLES in GlesHelper.o

“_UnityDidAccelerate”, referenced from:

  ___UnityCoreMotionStart_block_invoke in iPhone_Sensors.o

“_UnityDidCaptureVideoFrame”, referenced from:

  -[CameraCaptureController captureOutput:didOutputSampleBuffer:fromConnection:] in CameraCapture.o

“_UnityDisableDepthAndStencilBuffers”, referenced from:

  EnsureDisplayIsInited(DisplayConnection*) in DisplayManager.o

  -[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o

  -[UnityView recreateGLESSurface] in UnityView.o

“_UnityDisableRenderBuffers”, referenced from:

  -[DisplayManager screenDidDisconnect:] in DisplayManager.o

“_UnityDropViewTouchProcessing”, referenced from:

  -[UnityADBanner dealloc] in iAD.o

“_UnityEndFrame”, referenced from:

  _UnityRepaint in UnityAppController+Rendering.o

“_UnityFinishRendering”, referenced from:

  -[UnityAppController(ViewHandling) orientInterface:] in UnityAppController+ViewHandling.o

“_UnityGetAccelerometerFrequency”, referenced from:

  _UnityCoreMotionStart in iPhone_Sensors.o

“_UnityGetAppBackgroundBehavior”, referenced from:

  -[UnityAppController applicationWillResignActive:] in UnityAppController.o

“_UnityGetDataContextGLES”, referenced from:

  -[DisplayConnection initRendering] in DisplayManager.o

“_UnityGetDesiredMSAASampleCount”, referenced from:

  -[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o

  -[UnityView recreateGLESSurface] in UnityView.o

“_UnityGetLaunchScreenXib”, referenced from:

  -[SplashScreenController create:] in SplashScreen.o

“_UnityGetRenderingAPIs”, referenced from:

  -[UnityAppController(Rendering) selectRenderingAPI] in UnityAppController+Rendering.o

“_UnityGetRenderingResolution”, referenced from:

  -[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o

  -[UnityView recreateGLESSurface] in UnityView.o

“_UnityGetSRGBRequested”, referenced from:

  -[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o

  -[UnityView recreateGLESSurface] in UnityView.o

“_UnityGetShowActivityIndicatorOnLoading”, referenced from:

  ShowActivityIndicator(UIView*) in ActivityIndicator.o

“_UnityGetTargetFPS”, referenced from:

  -[UnityAppController(Rendering) createDisplayLink] in UnityAppController+Rendering.o

“_UnityGetTargetResolution”, referenced from:

  _QueryTargetResolution in DeviceSettings.o

“_UnityHasRenderingAPIExtension”, referenced from:

  _InitRenderingGLES in GlesHelper.o

“_UnityInitApplicationGraphics”, referenced from:

  -[UnityAppController startUnity:] in UnityAppController.o

“_UnityInitApplicationNoGraphics”, referenced from:

  -[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o

“_UnityInputProcess”, referenced from:

  _UnityRepaint in UnityAppController+Rendering.o

“_UnityIsCaptureScreenshotRequested”, referenced from:

  _PreparePresentGLES in GlesHelper.o

“_UnityIsOrientationEnabled”, referenced from:

  -[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o

“_UnityIsPaused”, referenced from:

  -[UnityAppController(UnityInterface) paused] in UnityAppController+UnityInterface.o

  -[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o

  -[MPVideoContext finish] in MPVideoPlayer.o

  -[UnityView didRotate] in UnityView.o

  -[UnityView recreateGLESSurface] in UnityView.o

  -[UnityAppController applicationDidBecomeActive:] in UnityAppController.o

  -[UnityAppController(ViewHandling) showGameUI] in UnityAppController+ViewHandling.o

  ...

“_UnityLoadApplication”, referenced from:

  -[UnityAppController startUnity:] in UnityAppController.o

“_UnityOnApplicationWillResignActive”, referenced from:

  -[UnityAppController applicationWillResignActive:] in UnityAppController.o

“_UnityParseCommandLine”, referenced from:

  _main in main.o

“_UnityPause”, referenced from:

  -[UnityAppController(UnityInterface) setPaused:] in UnityAppController+UnityInterface.o

  -[MPVideoContext initAndPlay:bgColor:control:scaling:cancelOnTouch:] in MPVideoPlayer.o

  -[MPVideoContext finish] in MPVideoPlayer.o

  -[UnityAppController applicationDidBecomeActive:] in UnityAppController.o

  -[UnityAppController applicationWillResignActive:] in UnityAppController.o

  -[UnityADBanner bannerViewActionShouldBegin:willLeaveApplication:] in iAD.o

  -[UnityADBanner bannerViewActionDidFinish:] in iAD.o

  ...

 (maybe you meant: _UnityPauseCameraCapture)

“_UnityPlayerLoop”, referenced from:

  _UnityRepaint in UnityAppController+Rendering.o

“_UnityRegisterFBO”, referenced from:

  _CreateUnityRenderBuffersGLES in GlesHelper.o

“_UnityReportAVCapturePermission”, referenced from:

  ___UnityRequestAVCapturePermission_block_invoke in AVCapture.o

“_UnityReportBackbufferChange”, referenced from:

  -[UnityView recreateGLESSurface] in UnityView.o

“_UnityReportResizeView”, referenced from:

  -[UnityView onUpdateSurfaceSize:] in UnityView.o

“_UnityReportWWWFailedWithError”, referenced from:

  -[UnityWWWConnectionDelegate connection:didFailWithError:] in WWWConnection.o

“_UnityReportWWWFinishedLoadingData”, referenced from:

  -[UnityWWWConnectionDelegate finishProcessing] in WWWConnection.o

“_UnityReportWWWReceivedData”, referenced from:

  -[UnityWWWConnectionDelegate connection:didReceiveData:] in WWWConnection.o

“_UnityReportWWWReceivedResponse”, referenced from:

  -[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o

“_UnityReportWWWSentData”, referenced from:

  -[UnityWWWConnectionDelegate connection:didSendBodyData:totalBytesWritten:totalBytesExpectedToWrite:] in WWWConnection.o

“_UnityReportWWWStatusError”, referenced from:

  -[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o

“_UnityRequestRenderingResolution”, referenced from:

  _UnityInitMainScreenRenderingCallback in UnityAppController+Rendering.o

  _UnityDisplayManager_SetRenderingResolution in DisplayManager.o

“_UnityRequestedScreenOrientation”, referenced from:

  -[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o

  -[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o

“_UnitySendDeviceToken”, referenced from:

  -[UnityAppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in UnityAppController.o

“_UnitySendLocalNotification”, referenced from:

  -[UnityAppController application:didReceiveLocalNotification:] in UnityAppController.o

  -[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o

“_UnitySendRemoteNotification”, referenced from:

  -[UnityAppController application:didReceiveRemoteNotification:] in UnityAppController.o

  -[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o

“_UnitySendRemoteNotificationError”, referenced from:

  -[UnityAppController application:didFailToRegisterForRemoteNotificationsWithError:] in UnityAppController.o

“_UnitySendTouchesBegin”, referenced from:

  -[UnityView touchesBegan:withEvent:] in UnityView.o

“_UnitySendTouchesCancelled”, referenced from:

  -[UnityView touchesCancelled:withEvent:] in UnityView.o

“_UnitySendTouchesEnded”, referenced from:

  -[UnityView touchesEnded:withEvent:] in UnityView.o

“_UnitySendTouchesMoved”, referenced from:

  -[UnityView touchesMoved:withEvent:] in UnityView.o

“_UnitySensorsSetAttitude”, referenced from:

  _UnityUpdateGyroData in iPhone_Sensors.o

“_UnitySensorsSetGravity”, referenced from:

  _UnityUpdateGyroData in iPhone_Sensors.o

“_UnitySensorsSetGyroRotationRate”, referenced from:

  _UnityUpdateGyroData in iPhone_Sensors.o

“_UnitySensorsSetGyroRotationRateUnbiased”, referenced from:

  _UnityUpdateGyroData in iPhone_Sensors.o

“_UnitySensorsSetUserAcceleration”, referenced from:

  _UnityUpdateGyroData in iPhone_Sensors.o

“_UnitySetJoystickPosition”, referenced from:

  _UnityUpdateJoystickData in iPhone_Sensors.o

“_UnitySetKeyState”, referenced from:

  SetJoystickButtonState(int, int, int) in iPhone_Sensors.o

“_UnitySetLogEntryHandler”, referenced from:

  UnityInitTrampoline() in UnityAppController.o

“_UnitySetPlayerFocus”, referenced from:

  -[UnityAppController startUnity:] in UnityAppController.o

  -[UnityAppController applicationDidBecomeActive:] in UnityAppController.o

  -[UnityAppController applicationWillResignActive:] in UnityAppController.o

“_UnitySetViewTouchProcessing”, referenced from:

  -[KeyboardDelegate init] in Keyboard.o

  -[UnityADBanner initImpl:layout:type:] in iAD.o

“_UnityShouldAutorotate”, referenced from:

  -[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o

  -[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o

  -[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o

“_UnityStartFrame”, referenced from:

  _UnityRepaint in UnityAppController+Rendering.o

 (maybe you meant: _UnityStartFrameRendering)

“_UnityStringToKey”, referenced from:

  SetJoystickButtonState(int, int, int) in iPhone_Sensors.o

“_UnityUpdateDisplayList”, referenced from:

  -[DisplayManager updateDisplayListInUnity] in DisplayManager.o

“_UnityUseAnimatedAutorotation”, referenced from:

  WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase.o

  ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id<UIViewControllerTransitionCoordinator>) in UnityViewControllerBase.o

“_UnityWillPause”, referenced from:

  -[UnityAppController applicationWillResignActive:] in UnityAppController.o

“_UnityWillResume”, referenced from:

  -[UnityAppController applicationDidBecomeActive:] in UnityAppController.o

“Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_IsParameterControlledByCurveID()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Experimental_Director_AnimatorControllerPlayable_IsParameterControlledByCurveString()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“UnitySetLastHeading(float, float, float, float, float, double)”, referenced from:

  -[LocationServiceDelegate locationManager:didUpdateHeading:] in iPhone_Sensors.o

“UnitySetLastLocation(double, float, float, float, float, float)”, referenced from:

  -[LocationServiceDelegate locationManager:didUpdateLocations:] in iPhone_Sensors.o

“RegisterAllClassesIPhone()”, referenced from:

  RegisterAllClasses() in RegisterMonoModules.o

“Register_UnityEngine_GL_End()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_Begin()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Event_Use()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Event_Init()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_Vertex3()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_Clear()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Ping__ctor()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_GetURL()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Debug_Break()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GUIClip_Pop()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_get_uv()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_set_uv()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Ping_get_ip()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Shader_Find()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_InitWWW()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_get_url()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_LoadOrtho()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_PopMatrix()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_TexCoord2()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_TexCoord3()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_get_uv2()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_get_uv3()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_get_uv4()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_set_uv2()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_set_uv3()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_set_uv4()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Random_Range()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_get_size()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Animator_Play()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Camera_Render()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Cubemap_Apply()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Event_Cleanup()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Event_InitPtr()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GL_PushMatrix()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GUIStyle_Init()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GUI_get_depth()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_GUI_set_depth()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Gradient_Init()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Graphics_Blit()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Hash128_Parse()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Input_GetAxis()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Material_Lerp()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Mesh_Optimize()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Ping_get_time()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Sprite_get_uv()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Terrain_Flush()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Time_get_time()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Tree_get_data()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Tree_set_data()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_get_bytes()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_WWW_get_error()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Animation_Play()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Camera_get_hdr()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Camera_set_hdr()”, referenced from:

  RegisterAllStrippedInternalCalls() in RegisterMonoModules.o

“Register_UnityEngine_Event_InitCopy()”, referenced from:

“Register_UnityEngine_Event_PopEvent()”, referenced from:

“Register_UnityEngine_Event_get_type()”, referenced from:

“Register_UnityEngine_Event_set_type()”, referenced from:

“Register_UnityEngine_Input_GetTouch()”, referenced from:

“Register_UnityEngine_Light_get_type()”, referenced from:

“Register_UnityEngine_Light_set_type()”, referenced from:

“Register_UnityEngine_Microphone_End()”, referenced from:

“Register_UnityEngine_Object_Destroy()”, referenced from:

“Register_UnityEngine_Resources_Load()”, referenced from:

“Register_UnityEngine_Screen_get_dpi()”, referenced from:

“Register_UnityEngine_Transform_Find()”, referenced from:

“Register_UnityEngine_WWW_DestroyWWW()”, referenced from:

“Register_UnityEngine_WWW_GetTexture()”, referenced from:

“Register_UnityEngine_WWW_get_isDone()”, referenced from:

“Register_UnityEngine_Animation_Blend()”, referenced from:

“Register_UnityEngine_Animator_Rebind()”, referenced from:

“Register_UnityEngine_Animator_Update()”, referenced from:

“Register_UnityEngine_Camera_CopyFrom()”, referenced from:

“Register_UnityEngine_Camera_get_main()”, referenced from:

“Register_UnityEngine_Font_get_ascent()”, referenced from:

“Register_UnityEngine_GL_LoadIdentity()”, referenced from:

“Register_UnityEngine_GUIClip_Reapply()”, referenced from:

“Register_UnityEngine_GUI_FocusWindow()”, referenced from:

“Register_UnityEngine_GUI_get_changed()”, referenced from:

“Register_UnityEngine_GUI_get_enabled()”, referenced from:

“Register_UnityEngine_GUI_set_changed()”, referenced from:

“Register_UnityEngine_GUI_set_enabled()”, referenced from:

“Register_UnityEngine_GameObject_Find()”, referenced from:

“Register_UnityEngine_Input_GetButton()”, referenced from:

“Register_UnityEngine_Input_GetKeyInt()”, referenced from:

“Register_UnityEngine_Light_GetLights()”, referenced from:

“Register_UnityEngine_Light_get_flare()”, referenced from:

“Register_UnityEngine_Light_get_range()”, referenced from:

“Register_UnityEngine_Light_set_flare()”, referenced from:

“Register_UnityEngine_Light_set_range()”, referenced from:

Showing first 200 notices only

Showing first 200 errors only

and if i put a AudioUnit framework (as suggested in a site ) all errors go but one error pops up saying
AudioUnit framework not found

Please help.

Goto Player Setting in Unity>Configuration>Change Scripting Backend, Mono2x to IL2CPP and Architecture as Universal. Build again :slight_smile: