We have an issue with an iOS build created in Unity Cloud - in Firebase 12.1.0, the build ran correctly and worked on the mobile device, but after upgrading the Firebase version to 12.3.0, the build stopped running. We are getting the following errors:
[error] [2024-10-07T16:46:09.996Z] - 7.4.14.2.7.4 - INFO: ▸ ❌ /BUILD_PATH/monsterrungame.starquake.default-ios-ad-hoc/temp20241007-3253-3lhl1i/Libraries/com.unity.services.levelplay/Runtime/Plugins/iOS/iOSBridge.h:10:9: 'IronSource/IronSource.h' file not found
and
[error] /BUILD_PATH/.rvm/gems/ruby-2.7.4/gems/bvr-7.4.14.2.7.4/lib/bvr/build/handlers/platform/xcode_compiler.rb:319:in block in exec_fastlane: Build Failure (RuntimeError)
I’ve made sure to upload the package and it has been added to the project correctly, although as for the logs - I’ve ticked the Verbose Logging checkbox, but the logs in Unity Cloud look identical.
I understand. What I am saying though is can you try to do so once as a test to see how it may differ from the Unity Cloud Build run. If you cannot do it as a test I understand but I am not suggesting permanently switching.