Everything else in the log indicates things moving along smoothly, and we can safely build the player on a local computer with the same setup, so we’re pretty confident the code is in good shape at this point.
Forums are useful since other users might be encountering the same issue and might even know how to resolve it. If you’re pretty sure that your issue is unique and you just need someone at Unity to stare at your logs then support tickets are preferable. The support ticket gives us a lot of extra information that we need and it attracts the attention of our support engineers who are more experienced with this kind of investigation.
I had the same issue on the same versions of Unity and Xcode where archive succeeded but export failed with an “IPA processing” error like the one reported above.
In my case it was insufficient hard disk space. As soon as I freed up some space I was able to export the build successfully. If that is the case, a more meaningful error would have been appropriate.
Just wanted to report back on this one, in case anyone else runs into this issue.
It turned out that this started failing on 2019.3 exports when you use PBXProject to set a build property for the ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES key to True.
Oddly enough, this only causes an issue for 2019.3, and does not cause any issues with project exports in 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, and 2019.2.
Thanks for posting the issue tracker link - I talked to the mobile team and confirmed that the milestone was set incorrectly for that issue tracker resolution (it is actually only fixed in 2020.1 currently). I’ve now requested a backport for this issue to be resolved in 2019.3.
If anyone does want to try out 2020.1 in the meantime then please let me know. I’ve just put the latest 2020.1 alpha into testing so we can hopefully enable it soon for anyone who wants to have alpha access configured.
This is also blocking us completely from upgrading to 2019. We cannot upgrade to 2020 since we use cloud build and some other things would break with 2020.
Ive been looking at each update to 2019.3 but as of 2019.3.5 this is not resolved(atleast in the changelog)… Can we please get an update on this?
Today we decide to migrate our project to 2020.2.0, it was 2019.4.0 before and things work fine. Now I have to google pages trying to find out a solution. But never mind, since every time we upgrade our project to a new version, nightmare comes, we are used to it.
My team is running into this issue using 2020.1.14f1. Our builds were working fine until a few weeks ago but we are all scratching our heads now. Is there general information that can be given to understand why this might be happening?