iOS Build Failing: Could not find .release.yaml in archive path

Hi

I’m getting this error on all my iOS Builds

Previously I could build my project without problems but now I can’t. I have created multiple projects trying to identify if this is a setting problem but I haven’t had any success on it.

Attached to this message you can find the log of the errors, hope anyone can point me to the solution.

Also on Android Cloud Build works without any problem and generating the Xcode project can build the app without any error.

2537321–176171–cloud_build_error.txt (60.1 KB)

That line will show up for failed iOS builds currently, but isn’t the actual source of the failure. The actual error will usually show up just above that line in the full log. The log you posted looks like it’s probably a compact log, but you can see the following linker error generated from xcode:

clang: error: linker command failed with exit code 1 (use -v to see invocation)

If you check the full log you should be able to find the actual linker error just above that. If not, PM me a link to your project and I’ll help investigate.

I get the following error:

10097:        [xcode] ld: '/BUILD_PATH/espora-estudio.gamepleasure.default-ios/temp.zMyhKy/Libraries/Plugins/iOS/libtheorawrapper.a(theorawrapper.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64

Any idea on how to make this setup?

You have two options:

  • Rebuild that plugin with bitcode enabled.
  • Use the Xcode Manipulation API to turn off bitcode for the build of your game. However, if you go this route it may affect your ability to submit the app to the app store.