I can’t compile to iOS
I’ve compiled this same project for wed and for android with no problems whatsoever and I’ve been reading a few other posts about similar problems but none seems to work.
My development environment is:
- MacOS High Sierra
- Unity 2017.3.0f3
- Xcode 9.2 (9C40b)
- and I’m trying to release for an iPad3,4 that runs iOS 10.3.3
Xcode show me this error:
Undefined symbols for architecture armv7:
"_WindowAlert", referenced from:
_DataAccess_WindowAlert_m1086371057 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_WindowAlert_m1086371057)
"_SyncFiles", referenced from:
_DataAccess_SyncFiles_m4139220010 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_SyncFiles_m4139220010)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Screenshot from Xcode Build
Screenshot of my Player Settings configurations