iOS Build Getting rejected for poor user experience

Added couple of Consumable and Non-Consumable IAP for Android and iOS build. Playstore works fine but with iOS there is quite delay while loading IAP data and receiving response in case either purchase Failed or Success. Delay is around 4-6 seconds even tried on Multiple Live game like Royal Match.
We just get response like “During our review, we found that your app kept loading after we tapped any in-app purchase product.”
Localisation, Screenshot and details are given on Dashboard. IAP ids are also correct in Catalogue in unity project.
@Yannick_D @John_Corbett

I am facing a similar issue too. IAP works fine on Android, but the iOS build isn’t working for some reason.
My game keeps gettings rejected because of this.

Hi all,
This is quite unusual, I think it can be related to a disconnect between how your catalog was set in Apple.

Note: John is not with us anymore

Hello @Arnaud_Gorain ,
App approved. Issue was in store overrides and we had make loading image to show where delay was happening. Also Recorded video where IAP was working for testflight user. And it worked!!

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