IOS Build hangs on unity splash screen

Hi,

I built my game for IOS and I am trying to get it to run in the IOS simulator. For some reason, the game stops at the splash screen and does nothing. I see absolutely no errors or exceptions in the xcode console.

Does anyone know what the problem is?

As far as I know Unity doesn’t run on the iOS simulator - it never has in the past (because it would have to be supplied with x86 libraries) but perhaps it does now. Here’s some info: http://docs.unity3d.com/Manual/iphone-basic.html

wut? Unity has iOS simulator player since version forever
as for the OP - its your plugins / scripts, use Debug.Log and possibly empty proyect
but in the end you should run on the device

um… it hasn’t had it since version ‘forever’, you also need to build it as a separate simulator project so it’s not like a normal xCode workspace that’ll run on both. no need to be rude.

Try to reboot your deivce