I am developing a game in Unity, the game runs perfect in android but in iOS its really laggy. I move the player right and left with pan gesture there is a huge delay in their movement.
I have set the frame rate to 60 FPS and also the timestep accordingly to .016
Still no improvements. Can any one suggest?
If I make a iOS build with target resolution in 320p (iPhone) there is a huge improvement in the game, but still not comparable to android. I also tried turning on the interpolation for my player and ball as I read on one forum, still nothing!
The device I am using is S2 and iPhone4s. The frame rendering is slow, the game is slow as well as the their is 0.5 sec input lag when I move my players.
Can you please suggest what should I check? The difference in performance is huge, the game is not playable on iPhone.