Hello,
I’ve been searching around the web to try and resolve my issue, but I struggled to find an actual answer.
Basically, when I have a Unity project for Android, and I hit ‘Build & Run’, Unity will build for the platform as well as run the app as well as connect the app to Unity’s Profiler.
However, I can’t seem to do the same for iOS. I can build normally, and then run from Xcode just fine. But I really would like to profile my game running on iOS so I can optimise the game.
Any ideas as to why this isn’t working? When I hit Build & Run, it just creates an Xcode project, and that’s it. It doesn’t even run automatically (unless I hit play within Xcode).
Note : The build itself works absolutely fine. All I want is to Profile my game within Unity, running on iOS.
Thanks.