iOS build size (IL2CPP)

Hi. by working on with project and building an development builds in UCB i have got such unnecessery thing. I gave added 1 or 2 classes to my project and several changes asn got THEESE DIFFERENCE
Success normal build

build after commit

200 MB !!! by changing several scripts. But i have noticed that log size is different too.
~11k on success build vs less than 10k on big sized build

i think that were some error causes no compression in last build or so.

Logs in attachments. Please help to find what i’m doig wrong

2749587–198298–#26 (small).txt (1.68 MB)
2749587–198299–#29 (large).txt (1.08 MB)

UPDATE.
I’ve checked diff between used commits and not found any possible addition things such as new usings. There are added 2 interfaces, 3 classes and changes in onther 4 classes, and some additional meta

UPDATE.
I’ve found difference in xcode launc arguments

small build

 -sdk iphoneos PROVISIONING_PROFILE=XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX -xcconfig /BUILD_PATH/.mason/buildpacks/xcode/bin/../libs/dSYM-Config.xcconfig -scheme Unity-iPhone -archivePath /UNITY_PATH/workspace/workspace/workspace/chinookstudios.fishing-season.fishing-season-ios/temp.ty5fLQ/build.xcarchive archive

large build

-sdk iphoneos PROVISIONING_PROFILE=XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX -xcconfig /BUILD_PATH/.mason/buildpacks/xcode/bin/../libs/dSYM-Config.xcconfig

so missing part is -scheme Unity-iPhone -archivePath /UNITY_PATH/…