Ios Build Size Massive Increase

I was using unity cloud build to target a few test devices and my app .ipa size was 25 mb. After changing the cloud build to use my release provisioning profile, the app .ipa is now 207 mb. Why does using a release profile increase the build so much?

Build Target:
iOS
Clean Build:
true
Unity Version:
latest2018_3
XCode Version:
Latest Compatible Version
Last Commit:
144
Workspace Size:
1.62 GB
Size:
207.11 MB

this is a wild guess but using release profiles might actually build for all supported platforms and architectures, while debug might only build for a specific build / architecture?