Hi there,
I’m having an issue I can’t seem to… get around with Cloud Build and iOS. Everything’s fine with the build process. However, when the application is launched on an iOS device, the Unity Splash Logo appears, fades, and prior to the transition to the game, the application just freezes.
I am not sure why this is, and I haven’t been able to find very much information about the issue, at least recently. This has happened now with two separate projects, and I’m at a loss. Android builds are fine, as are WebGL builds.
If anyone has any advice on this, I’d be grateful. I’d like to pay for the Cloud Build service… but I’m waiting until I can get it deploying properly to all devices before I commit to it.
Hi! Did you find a solution? We’ve got exact the same problem.
It’s so pity that there’re almost no information about this issue.
Actually, yes, I did. It’s a really dumb issue, with a really simple solution.
First, I got frustrated with these results and started working on my own home-brewed auto-build solution. When I ran Unity’s command-line build function, I noticed, however, that I had the same results as I was getting with the cloud build service. However, when I built directly for Android or iPhone through normal human-interaction, this didn’t happen. The difference? Building directly for a target, through human interaction automatically adds your current scene to the scene build list, but command line building does not do this. If your scene build list is empty, you’ll get the screen flicker at the start, because there is no scene to transition to. For me, adding my scene to the build list fixed everything. Super dumb.