I created for testing a completely empty build from scratch with just one simple script attached to the main camera that prints “Hello World”.
Despite my best efforts to set all proper settings in unity or XCode I’m getting about 370 of these warnings. What is this about. Can I ignore this ?
- “Apple LLVM 6.1 Warning: Integer literal s too large to be represented by a signed integer type, interpreting as unsigned”
- “Semantic issue: Comparison of address of UIApplicationLaunchOptionsRemoteNotificationKey not equal to a null pointer is always true”
- Value Conversion Issue: Implicit conversion loses integer precision: uintptr_t (aka unsigned long) to uint32_t (aka unsigned int)
The build succeeds, but when I try to submit it to the store I’m getting an error that it’s not 64bit or something which I can’t give you more details on atm. because there seem to bee connection problems right now with XCode
XCode 6.3.2
Unity 4.6.5f1
The Warnings in XCode: