I have a working game for android and the web platform, but the ios build alwas fails. The two error messages I get are:
13885: [Unity] Fatal error in Mono CIL Linker
and
13907: [Unity] Error building Player: Exception: /UNITY_PATH/Unity/Unity-5_2_0f3/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
on the player settings I use IL2CPP, ARM64 and .NET 2.0
Any idea what could cause this? Searching for these specific errors via google didn’t really help