IOS builds always fail

I have a working game for android and the web platform, but the ios build alwas fails. The two error messages I get are:

13885: [Unity] Fatal error in Mono CIL Linker

and

13907: [Unity] Error building Player: Exception: /UNITY_PATH/Unity/Unity-5_2_0f3/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!

on the player settings I use IL2CPP, ARM64 and .NET 2.0

Any idea what could cause this? Searching for these specific errors via google didn’t really help :confused:

I’m having an identical issue.

We’re researching this problem and think we have a line on a fix. Stay tuned.

Cheers,
Patrick