Hi there, we’ve updated unity to the latest LTS version for 2020.3.x which is 2020.3.19f1 atm. After building our project we got a build on testflight (build with xcode 13 and iOS 15SDK) and realized that the screen was rendered completely black. After touching the screen we realized that the game code itself was working as we got logs, it just seemed that rendering was broken.
After creating an empty repro project we got the same results. Build succeeds, appstore connect shows no issues, but when started on the device we get a black screen which eventually turns completely pink (missing material pink).
Same happens when built with xcode 12.2 (iOS14 SDK).
I just recently moved my project to 2020.3.19f1 as well, but I am using Xcode 12.5.1. I only have tested on iOS 14, and it is fine. I have not tested on iOS 15 (no device running iOS 15 yet). Can anyone else chime in on this?
We have very similar problem to this. But it is not limited with ios, it happens on android as well. After splash screen on iOS all screen turns into pink, on Android it is black.
We have found a workaround. This happens when you take a build second time after generation of Library folder. So we tried to delete Library, obviously unity will reimport all assets again since you have deleted Library, first build after the import works fine for us. We are using dedicated build machine with CI tools, normally builds takes 8 10 minutes, when you delete Library folder it takes 30 minutes including reimport.
We have tried deleting different parts of Library folders. It seems only deleting Artifacts folder fixes the problem which contains all imported assets. So you need to reimport all for every build to workaround this issue.