unity Error loading /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework, 265): no suitable image found. Did find: /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for ‘/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework’ /private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for ‘/private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework’
@JaceHall Haven’t found a fix but if you go to an older version it does work I tried it on 2019.2 and it works fine
The only solution I have found is that you must use a full apple developer account. The free Apple ID that isn’t enrolled in the Apple Developer Program will not work on the latest version. Once I switched away from the feee Apple ID stuff, the error resolved.
Did you manage to solve this? I’m having the same problem. Thanks!
I had the same problem for a month, but it was resolved last night.
Some parts may be difficult to read due to automatic translation, but please forgive me.
- I purchased a paid AppleID and tested it on my iphone.
→ Failure (A paid ID did not solve the problem.)
- I upgraded the Unity version to “2019.3.5f1” and tested it on my iPhone.
→ Failure (new Unity did not solve)
- I created an entirely new simple project and tested it on my iPhone instead of an existing project that didn’t launch properly.
→ Success.I’ve confirmed that if it’s a new project, it will launch without problems.
Comparing the settings of a failed project with a successful new project, I decided to change different settings.
- I opened “Project Setting” from “Build Setting” of Unity, changed the following settings, and tested it on my iphone.
- iOS settings-icon-Application-icons-iPhone icons
Changed to “None” (because I specified the icon image as my own image) - Splash image-animation
Switched from “Static” to “Dolly”.
→ Success!
It is not forcibly terminated at startup. (However, the displayed screen has a problem of purple color, but it is different from this case, so it will not be mentioned here)
After that, I reset the icon image and splash image settings, but the problem did not recur and started correctly.
My personal belief is that the icon image path needed to be reset.
I hope it helps people in need