Hi
I am using 5.6.6 version
I have this error
Thread 1: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=2048 MB, unused=0x0)
city was compiled with optimization - stepping may behave oddly; variables may not be available.
Hi
I am using 5.6.6 version
I have this error
Thread 1: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=2048 MB, unused=0x0)
city was compiled with optimization - stepping may behave oddly; variables may not be available.
help me please!!!
thanks!
why does nobody write something??
have you able to solve this issue.
My app is super simple its simple scrollview which load data & few images dynamically from server
and yet its crashing with the error “Thread 1: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=650 MB, unused=0x0)”
not sure what to do
I have the same issue
Even i am facing the same issue “Thread 1: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=650 MB, unused=0x0)”.Unable to analyse the scenario which is raising this crash,
any solution to solve this.
The error message is pretty obvious: the program crashed because of using too much memory.
Use memory profiler in Unity (the one in Profiler or the newer Memory Profiler package) to observe memory allocations of your project, first in Unity Editor, then in Player.
You can also analyze your code and see if there has been any abandoned object. For example, GameObjects do not destroy themselves after being created.
Getting the same issue, seems like it’s called the Titanium Moth bug… or feature… : iOS Large Memory Usage = Apparently Feature, Not a Bug?
I have a same issue too