Hey Guys,
Looks like the URL is not being found…
→ applicationDidBecomeActive()
starting www download: file:///private/var/mobile/Containers/Bundle/Application/531EBFC0-4772-4F18-A77D-99DBDE54D28E/PoC.app/Data/Raw/Font.unity3d
file:///private/var/mobile/Containers/Bundle/Application/531EBFC0-4772-4F18-A77D-99DBDE54D28E/PoC.app/Data/Raw/Font.unity3d
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
c__Iterator1:MoveNext()
(Filename: /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 54)
The requested URL was not found on this server.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
c__Iterator1:MoveNext()
(Filename: /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 54)
starting www download: file:///private/var/mobile/Containers/Bundle/Application/531EBFC0-4772-4F18-A77D-99DBDE54D28E/PoC.app/Data/Raw/Hitbox.unity3d
However, the file is definitely there.
I am not sure what is happening here. Have you all seen this before?
Cheers,
Charlie Volpe
Hey Guys,
So I found the answer to my own issue after a bit of digging. In the Unity Manual it tells you that:
http://docs.unity3d.com/Manual/BuildingAssetBundles5x.html
So what the issue I was having was, that I was searching for capitalized bundles when they were being forced lower-case. The path couldn’t be found because it was case sensitive.
Hope this ends up helping someone else at some point too.
Cheers!